Tracker alignment (Steam Frame)
In developmentLighthouse trackers line up with a Steam Frame after a short walk today. What's left is the part that matters most: a room lock that holds through a long session, every session.
Roadmap
vrOS 2 is in Early Access. This page says what we finish before leaving it, what arrives during 2.x, and what vrOS 3 is.
There are no dates here, on purpose. An item moves to Shipped once it's in a release you can install, and the patch notes say exactly what changed.
Before Early Access ends
We leave Early Access when tracking is ready: aligned once, trusted for the whole session, and set up without a guide open next to you.
Lighthouse trackers line up with a Steam Frame after a short walk today. What's left is the part that matters most: a room lock that holds through a long session, every session.
Your body measured once and saved, tracking that adapts to each avatar's proportions — VRChat first — and trackers that send their poses over OSC joining the rest.
vrOS reads Slime trackers directly, with no separate server. Next: simpler setup and configuration — connecting, Wi-Fi, firmware, and where each tracker sits on your body — and support for Butterfly trackers.
During 2.x
These ship as 2.x updates, so nobody waits for vrOS 3 to get them.
Choose the codec your Steam Frame streams PC VR with, as an added choice next to Steam Link's own: PyroWave, a wavelet codec that spends more bandwidth to keep latency very low, and a second codec we'll name once it's settled.
The Linux x86-64 build, for desktop Linux and SteamOS, is in development and not on Steam yet. It arrives during 2.x.
vrOS 3
vrOS 3 adds an app that runs on standalone headsets and connects to vrOS on your PC.
An OpenXR app on the headset that connects straight to vrOS on your PC over its own link and brings your desktop and windows to you. Steam Frame first, then other standalone headsets that can run it.
On the Steam Frame that link runs over Wi-Fi 7: through the Frame's wireless adapter, which is always available, or over your own Wi-Fi network if you'd rather.
Later
Things we mean to do after the sections above, in an order that follows what people ask for most.
Look at a control and press to click, with dwell-to-click as an option you turn on. It uses the eye tracking vrOS already reads from the Steam Frame.
These vrOS 1 features aren't in vrOS 2 yet. They return over time, the creator tools as extensions you turn on. Until then, vrOS 1 stays available on the legacy branch.
Shipped
The last three feature releases. Every release's full patch notes are on Steam.
Tracker alignment by walking on the Steam Frame, a SteamVR driver that installs itself, a first-run step for VRChat players, and per-eye blinking in VRChat.
SteamOS settings for the Steam Frame — aux-button shortcuts and live mic tuning — plus the headset's own performance readings, keyboard hover feedback, and much lower idle CPU.
vrOS 2 replaces vrOS 1 on Steam: a new dash in three places, a laser you can see, a new keyboard with six boards, O·VR playspace tools, and five bundled extensions.
Your say
The order on this page follows what people actually use vrOS for. If something here matters to you, or something is missing, say so on Discord.